Grid-Based Collision Detection:
- Divide the game area into a grid of snake game cells.
- Track the positions of the snake's head, body segments, food items, and walls within specific grid cells.
- Detect collisions by checking if the snake's head occupies the same grid cell as its body segments, food items, or walls.
Bounding Box Collision Detection:
- Use bounding boxes (rectangles) around game elements such as the snake's head, body segments, food items, and walls.
- Check for collisions by comparing the bounding boxes of different elements for overlap.
Segment-By-Segment Collision Detection:
- For the snake's body segments, implement collision detection by checking if the snake's head position overlaps with any of the body segments.
- Update the snake's body segments accordingly to simulate movement and growth.